![]() ![]() Once the figure is converted and exported into P11 we proceed to update the CR2 with the Genesis 3 Poser Importer. I don't know if dforce clothing can be exported the same way but, ATM, we'll stick to conforming items. ![]() The same procedure applies to clothing and hair. Starting with the tutorial, I go ahead and create the Genesis 8 PCF exactly as described for G3. Willdial was also so kind to deliver the tutorial of creating the necessary PCF file. Willdial created the app to update the CR2s and fix the problem. Now, if you manage to get Genesis 3/8 into P11, facial expressions are compromised. IIRC, Genesis 3 dropped the PCF and Genesis 8 definitely does not have any Poser compatible files. When Genesis/Genesis 2 was released the figures and content were in 2 files, one for DS and the other for Poser (Poser Companion Files). The workflow I am developing involves Willdial's Genesis 3 Poser Importer, P11 with a working DSON install, and, of course, P12. Given that Daz does not appear to have any plans to continue supporting (and thus profiting from) the DSON Importer, what do you think the chances are that they'd be willing to open up the source code? Does anyone think it's worth asking?Ĭlothes fitting will come later but judging by my limited experience with G3F, conforming clothing and hair should not be a problem. This means that I would most likely need access to the source code. While script conversion seems rather easy, I think the core of the incompatibility lies in the "dzdsonimporter" PYD file, which is a compiled module. I have some background in programming, and I've been researching ways to convert Python 2 material to Python 3. The downside is that I doubt the "Transfer Active Morphs" script will work on this converted figure, so getting clothes to fit a morphed character won't be as simple as it once was, though it's still technically possible via a process similar to the above. This will at least get a posable, morphable, and subdivided Genesis+ base figure into Poser 12. I assume this process will work for G1-3 figures as well. ![]() In the Properties palette, subdivide as desired.Change the skinning method on the new figure to Poser Unimesh (Figure > Skinning Method > Poser Unimesh).Click OK to proceed with the rig and morph transfer.Scroll to the bottom of the body part list that appears and uncheck "SubD.".With the imported OBJ selected, load your re-saved figure from the host library.Go to the Setup Room and make your libraries visible (Window > Libraries).Load the raw figure geometry (OBJ file) into Poser 12.Re-save the figure in your Poser library.Turn DSON subdivision off (Scripts > DSON Support > Subdivision > Subdivision OFF).Load your DSON-converted figure into Poser 11.I can confirm my suspicions that you can technically get G8 figures into Poser 12 via the following steps: There are already at least two threads on this topic, but given them that one has devolved into an argument over the reasons for the end of DSON compatibility in Poser 12, I decided to create a separate one focused on exploring solutions and work-arounds. ![]()
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